
#Xamarin ccmenu examples how to#
zyzyandzyzy 13:26 C++: cocos2d-x how to play video cocos2d-x how to play 12:55 C++: RE: On iphone6.0 simulator(iphone5), the function getWinSizeInPixels returns 960圆40 not 113. I tried to create a custom shader and set into CCSprite, I basically copied the default shader so there’s no. Elu 15:34 Off Topic: Importing OpenCV framework Hi,Īnyone knows how to import opencv framework correctly on cocos2d-x platform?Ĭcube81 14:14 C++: performance of shaders Hi all, I am using Windows 7 and I downloaded the new version for cocos2d-x (2.1.3) and built it. juleadam 16:24 Lua Binding: print() does noting in lua code Hello, > To run a cocs2d-x game in emulator you need to use the emulator with api 16 or higher. LuckyToss 16:53 C++: RE: Problems running cocos2d app in eclipse android emulator Fabio Cunha wrote: I created a sample project with create-android-project.bat, built it with bu. bassarisse 18:56 C++: RE: Problems running cocos2d app in eclipse android emulator You try to run your game in a real device? It’s happens the same problem?įabiobh 18:53 C++: Can't Use ndk-gdb to Debug Cocos2d-x : CPU ABIs not Support Hi,

I implemented keyboard support on Mac by using CCEventDispatcher and it works OK. bassarisse 19:58 C++: Mac keyboard support issue Hey guys
#Xamarin ccmenu examples full#
I successfully implemented OSX Lion full screen support on my game, instead of the default (I think it looks so. Teemukorh 20:10 C++: OSX Lion fullscreen support Hi! Vapes 21:14 C++: RE: Android Performance is too low Check this also, helped me with some GPU:s WafflePilot 22:29 HTML5: cc.Menu / cc.MenuItemImage remain touchable after replaceScene Not sure if this is a bug or intended as I haven’t worked with cocos2d before, but I have a scene with a layer that h.

Right now, I’m trying to do it as follows: I’d like to make a class that extends cc.Sprite. sortris 22:40 HTML5: Extending cc.Sprite Hi, Ship.js from MoonWarrior game example:Ĭtor:functi. WafflePilot 23:19 HTML5: RE: Extending cc.Sprite Maybe it will help You. 23:21 HTML5: RE: Extending cc.Sprite Thanks for the response! Unfortunately, that’s not what I’m looking for extending cc.Sprite once, like they do in th.
